Vorath Signal Crown
VORATH SIGNAL CROWN
ROUTED
/arcade/custom/vorath-signal-crown
Arrow/WASD move -> catch emerald shards -> avoid red static -> export receipt
CROWN GateCharge the crown by catching emerald signal shards and avoiding red static ruptures.
- OKmovement
- OKshard collection
- OKstatic hazard
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKsignal crown run state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Precinct 404
PRECINCT 404
ROUTED
/arcade/custom/precinct-404
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Digital Terrarium
DIGITAL TERRARIUM
ROUTED
/arcade/custom/digital-terrarium
Open route -> start/play -> verify score/state changes -> return to launcher
HARMONIC GateBalance mutation pressure until the terrarium reads like a living sigil loop.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKecosystem harmonic state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Cabinet Row
VORATH CABINET ROW
ROUTED
/arcade/custom/vorath-cabinet-row
Arrow/A-D select cabinet -> Enter/Open -> Export Receipt
CABINET GateMake the cabinet row feel like a playable arcade floor for choosing the strongest VORATH machines.
- OKcabinet selection
- OKroute links
- OKvisual QA state
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKcabinet-row QA state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Souls
VORATH SOULS
ROUTED
/arcade/custom/vorath-souls
Open route -> start/play -> verify score/state changes -> return to launcher
BONE GateMake the arena feel like a judgment rite: dodge, parry, stun, then finish.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKcombat rite state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Future Teller Cabinet
FUTURE TELLER CABINET
ROUTED
/arcade/custom/future-teller-cabinet
Insert Token -> Pull Lever -> Export SVG
ORACLE GateMake the lever pull feel like a sacred machine printing one local future.
- OKtoken flow
- OKseeded card output
- OKcard archive
- OKmobile scroll
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKoracle card state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Super Vorath Bros
SUPER VORATH BROS
ROUTED
/arcade/custom/super-vorath-bros
Arrow/A-D move -> Space/W jump -> stomp static slimes -> reach emerald gate
CAUSEWAY GateMake the platform run feel like a crystal pilgrimage through an original Vorath world.
- OKhorizontal platforming
- OKjump arc
- OKenemy stomp
- OKcheckpoint
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKplatform run state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Hypernova Swarm
HYPERNOVA SWARM
ROUTED
/arcade/custom/hypernova-swarm
Start Run -> move/fire -> Export Receipt
FORMATION GateTurn movement and fire into a red-core formation rite against the swarm.
- OKenemy wave
- OKplayer motion
- OKupgrade panel
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKformation shooter state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Precinct 404: Signal Board
PRECINCT 404: SIGNAL BOARD
ROUTED
/arcade/custom/precinct-404-signal
Open route -> start/play -> verify score/state changes -> return to launcher
SIGNAL GateResolve anomalous calls by moving the receiver through sacred-noise geometry.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKsignal anomaly state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Prism Runner
VORATH PRISM RUNNER
ROUTED
/arcade/custom/vorath-prism-runner
Space/W jump -> second jump in air -> X/Shift/Right dash -> collect rings
RAINBOW GateKeep the VORATH prism runner fast, bright, and symbolic while the rainbow cloud lane reacts to jumps and dash hits.
- OKauto-runner motion
- OKdouble jump
- OKdash gate
- OKcloud platforms
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKneon runner state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Signal Cartographer Prime
SIGNAL CARTOGRAPHER PRIME
ROUTED
/arcade/custom/signal-cartographer-prime
Open route -> start/play -> verify score/state changes -> return to launcher
CARTOGRAPHY GateScan, beacon, and resolve the Prime carrier before the signal collapses.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKPrime cartography state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Pinball
VORATH PINBALL
ROUTED
/arcade/custom/vorath-pinball
Space/plunger -> A/L flippers -> N nudge -> Export Receipt
ORBIT GateMake every ricochet feel like a jeweled orbit around the red-core tribunal heart.
- OKplunger launch
- OKflipper impulse
- OKbumper scoring
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKpinball orbit state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Paperclip Resistance
PAPERCLIP RESISTANCE
ROUTED
/arcade/custom/paperclip-resistance
Open route -> start/play -> verify score/state changes -> return to launcher
LEVER GateTurn every click into resistance pressure against the optimizer mandate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKresistance cell state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Blade Tribunal
VORATH BLADE TRIBUNAL
ROUTED
/arcade/custom/vorath-blade-tribunal
Start Duel -> move/slash/heavy/guard/dodge -> Export Receipt
BLADE GateResolve the duel through original crystal-weapon spacing, guard pressure, and soul-charge judgment.
- OKduelist movement
- OKweapon hitboxes
- OKenemy response
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKblade tribunal duel state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Circus
VORATH CIRCUS
ROUTED
/arcade/custom/vorath-circus
Open route -> start/play -> verify score/state changes -> return to launcher
CIRCUS GateMake the circus stage feel like a red-core ritual under arcade lights.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKcircus combat state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Reliquary Gacha Shrine
VORATH RELIQUARY GACHA SHRINE
ROUTED
/arcade/custom/vorath-reliquary-gacha-shrine
Insert Token -> Drop Relic -> steer gates -> Print Blessing
RELIQUARY GateTurn each token drop into a jewel-lit shrine rite that unlocks relics and prints a blessing.
- OKtoken drop
- OKpeg collision
- OKrelic unlock
- OKblessing receipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKreliquary blessing state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Signal Gallery
SIGNAL GALLERY
ROUTED
/arcade/custom/signal-gallery
Start Contract -> hit targets -> Reload -> Export Receipt
CONTRACT GateTreat each target hit as a contract seal in a VORATH rail-gallery rite.
- OKtarget hits
- OKreload pressure
- OKintegrity
- OKreceipt export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKgallery contract state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Prism Drift
PRISM DRIFT
ROUTED
/arcade/custom/prism-drift
Start Trial -> steer -> Boost -> Export Receipt
PRISM GateDrift through a generated prism circuit until boost heat becomes proof.
- OKgenerated circuit
- OKsteering
- OKboost heat
- OKdrift scoring
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKprism trial state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Static House
STATIC HOUSE
ROUTED
/arcade/custom/static-house
Enter House -> move -> Inspect/Take/Use
THRESHOLD GateMake every room choice feel like crossing a fixed-camera threshold.
- OKroom routing
- OKinventory limit
- OKfuse progression
- OKending path
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKhouse threshold state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
IDR Tracker Cabinet
IDR TRACKER CABINET
ROUTED
/arcade/custom/idr-tracker-cabinet
Randomize -> Play -> Stop -> Export JSON
RHYTHM GateSequence the bumper as if every step is a small radio-lit ritual.
- OKstep toggles
- OKWebAudio start
- OKtransport stop
- OKpattern export
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKtracker rhythm state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Super Arcade Archive
SUPER ARCADE ARCHIVE
ROUTED
/arcade/custom/super-arcade-archive
Search/filter -> inspect metadata -> clone/fusion routing
ARCHIVE GateUse the archive as a private-to-original routing console, not a public ROM shelf.
- OKmetadata only
- OKprivate labels
- OKsearch/filter
- OKno binary links
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKarchive routing state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Good News // Eternal Drive
GOOD NEWS // ETERNAL DRIVE
ROUTED
/arcade/custom/good-news-drive
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Tetris Plus Clone
TETRIS PLUS CLONE
ROUTED
/arcade/custom/tetris-plus
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Prediction Arena
PREDICTION ARENA
ROUTED
/arcade/custom/prediction-arena
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Sky Dragon Dharma
SKY DRAGON DHARMA
ROUTED
/arcade/custom/flappy-dharma
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Blackjack Noir
BLACKJACK NOIR
ROUTED
/arcade/custom/blackjack-noir
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Biolume Slots
BIOLUME SLOTS
ROUTED
/arcade/custom/slots-biolume
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorathic Reef Tank
VORATHIC REEF TANK
ROUTED
/arcade/custom/vorathic-reef-tank
Open route -> start/play -> verify score/state changes -> return to launcher
REEF GateLet the ambient reef behave like a living VORATH image generator seed.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKreef organism state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
ASTEROIDS: VOID PROTOCOL
ASTEROIDS: VOID PROTOCOL
ROUTED
/arcade/custom/asteroids-void
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
BREAKOUT: THE WALL
BREAKOUT: THE WALL
ROUTED
/arcade/custom/breakout-wall
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
DIGITAL TERRARIUM v7.0.0 // 3D XENOBIOLOGICAL CONTAINMENT
DIGITAL TERRARIUM V7.0.0 // 3D XENOBIOLOGICAL CONTAINMENT
ROUTED
/arcade/custom/digital-terrarium-3d
Open route -> start/play -> verify score/state changes -> return to launcher
BIOME GateOrbit the containment glass until the 3D ecosystem reads as a living altar.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OK3D biome state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.
Digital Terrarium // Blindsight Edition
DIGITAL TERRARIUM // BLINDSIGHT EDITION
ROUTED
/arcade/custom/digital-terrarium-v1
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
GALAGA: INTERDIMENSIONAL
GALAGA: INTERDIMENSIONAL
ROUTED
/arcade/custom/galaga-interdimensional
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
MISSILE COMMAND: NORTHSTAR
MISSILE COMMAND: NORTHSTAR
ROUTED
/arcade/custom/missile-command
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
PAC-DHARMA
PAC-DHARMA
ROUTED
/arcade/custom/pac-dharma
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
SNAKE DIMENSION
SNAKE DIMENSION
ROUTED
/arcade/custom/snake-dimension
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
SPACE INVADERS: DHARMA PROTOCOL
SPACE INVADERS: DHARMA PROTOCOL
ROUTED
/arcade/custom/dharma-invaders
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
TETRIS VOID
TETRIS VOID
ROUTED
/arcade/custom/tetris-void
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
THESEUS DEEP-FIELD OBSERVATORY // Digital Terrarium v4.1.7
THESEUS DEEP-FIELD OBSERVATORY // DIGITAL TERRARIUM V4.1.7
ROUTED
/arcade/custom/digital-terrarium-v2
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
VOID PONG
VOID PONG
ROUTED
/arcade/custom/void-pong
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.
Vorath Prism Runner
VORATH PRISM RUNNER
ROUTED
/arcade/custom/robot-dildo-attack
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
- OKroute loads
- OKcontrols respond
- OKscore or state changes
- OKno obvious layout overflow
- OKVorath gate charge reacts to input
- OKred-core/emerald approval state appears in receipt
- OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.