Super Arcade Playtest Launcher

Direct cabinet links, latest smoke status, and Vorathic pass checks for the staged arcade buildout. Each playable route now carries the shared red-core heart, emerald approval gate, and jewel-rich sacred-sci-fi skin.

41cabinet routes
1/1latest smoke
39/39route smoke
37/41mobile smoke
0smoke failures
super_arcade_smoke_20260626_000714report id

Vorath Signal Crown

VORATH SIGNAL CROWN ROUTED
/arcade/custom/vorath-signal-crown
Arrow/WASD move -> catch emerald shards -> avoid red static -> export receipt
CROWN GateCharge the crown by catching emerald signal shards and avoiding red static ruptures.
  • OKmovement
  • OKshard collection
  • OKstatic hazard
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKsignal crown run state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Precinct 404

PRECINCT 404 ROUTED
/arcade/custom/precinct-404
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Digital Terrarium

DIGITAL TERRARIUM ROUTED
/arcade/custom/digital-terrarium
Open route -> start/play -> verify score/state changes -> return to launcher
HARMONIC GateBalance mutation pressure until the terrarium reads like a living sigil loop.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKecosystem harmonic state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Cabinet Row

VORATH CABINET ROW ROUTED
/arcade/custom/vorath-cabinet-row
Arrow/A-D select cabinet -> Enter/Open -> Export Receipt
CABINET GateMake the cabinet row feel like a playable arcade floor for choosing the strongest VORATH machines.
  • OKcabinet selection
  • OKroute links
  • OKvisual QA state
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKcabinet-row QA state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Souls

VORATH SOULS ROUTED
/arcade/custom/vorath-souls
Open route -> start/play -> verify score/state changes -> return to launcher
BONE GateMake the arena feel like a judgment rite: dodge, parry, stun, then finish.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKcombat rite state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Future Teller Cabinet

FUTURE TELLER CABINET ROUTED
/arcade/custom/future-teller-cabinet
Insert Token -> Pull Lever -> Export SVG
ORACLE GateMake the lever pull feel like a sacred machine printing one local future.
  • OKtoken flow
  • OKseeded card output
  • OKcard archive
  • OKmobile scroll
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKoracle card state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Super Vorath Bros

SUPER VORATH BROS ROUTED
/arcade/custom/super-vorath-bros
Arrow/A-D move -> Space/W jump -> stomp static slimes -> reach emerald gate
CAUSEWAY GateMake the platform run feel like a crystal pilgrimage through an original Vorath world.
  • OKhorizontal platforming
  • OKjump arc
  • OKenemy stomp
  • OKcheckpoint
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKplatform run state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Hypernova Swarm

HYPERNOVA SWARM ROUTED
/arcade/custom/hypernova-swarm
Start Run -> move/fire -> Export Receipt
FORMATION GateTurn movement and fire into a red-core formation rite against the swarm.
  • OKenemy wave
  • OKplayer motion
  • OKupgrade panel
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKformation shooter state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Precinct 404: Signal Board

PRECINCT 404: SIGNAL BOARD ROUTED
/arcade/custom/precinct-404-signal
Open route -> start/play -> verify score/state changes -> return to launcher
SIGNAL GateResolve anomalous calls by moving the receiver through sacred-noise geometry.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKsignal anomaly state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Prism Runner

VORATH PRISM RUNNER ROUTED
/arcade/custom/vorath-prism-runner
Space/W jump -> second jump in air -> X/Shift/Right dash -> collect rings
RAINBOW GateKeep the VORATH prism runner fast, bright, and symbolic while the rainbow cloud lane reacts to jumps and dash hits.
  • OKauto-runner motion
  • OKdouble jump
  • OKdash gate
  • OKcloud platforms
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKneon runner state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Signal Cartographer Prime

SIGNAL CARTOGRAPHER PRIME ROUTED
/arcade/custom/signal-cartographer-prime
Open route -> start/play -> verify score/state changes -> return to launcher
CARTOGRAPHY GateScan, beacon, and resolve the Prime carrier before the signal collapses.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKPrime cartography state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Pinball

VORATH PINBALL ROUTED
/arcade/custom/vorath-pinball
Space/plunger -> A/L flippers -> N nudge -> Export Receipt
ORBIT GateMake every ricochet feel like a jeweled orbit around the red-core tribunal heart.
  • OKplunger launch
  • OKflipper impulse
  • OKbumper scoring
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKpinball orbit state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Paperclip Resistance

PAPERCLIP RESISTANCE ROUTED
/arcade/custom/paperclip-resistance
Open route -> start/play -> verify score/state changes -> return to launcher
LEVER GateTurn every click into resistance pressure against the optimizer mandate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKresistance cell state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Blade Tribunal

VORATH BLADE TRIBUNAL ROUTED
/arcade/custom/vorath-blade-tribunal
Start Duel -> move/slash/heavy/guard/dodge -> Export Receipt
BLADE GateResolve the duel through original crystal-weapon spacing, guard pressure, and soul-charge judgment.
  • OKduelist movement
  • OKweapon hitboxes
  • OKenemy response
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKblade tribunal duel state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Circus

VORATH CIRCUS ROUTED
/arcade/custom/vorath-circus
Open route -> start/play -> verify score/state changes -> return to launcher
CIRCUS GateMake the circus stage feel like a red-core ritual under arcade lights.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKcircus combat state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Reliquary Gacha Shrine

VORATH RELIQUARY GACHA SHRINE ROUTED
/arcade/custom/vorath-reliquary-gacha-shrine
Insert Token -> Drop Relic -> steer gates -> Print Blessing
RELIQUARY GateTurn each token drop into a jewel-lit shrine rite that unlocks relics and prints a blessing.
  • OKtoken drop
  • OKpeg collision
  • OKrelic unlock
  • OKblessing receipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKreliquary blessing state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Signal Gallery

SIGNAL GALLERY ROUTED
/arcade/custom/signal-gallery
Start Contract -> hit targets -> Reload -> Export Receipt
CONTRACT GateTreat each target hit as a contract seal in a VORATH rail-gallery rite.
  • OKtarget hits
  • OKreload pressure
  • OKintegrity
  • OKreceipt export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKgallery contract state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Prism Drift

PRISM DRIFT ROUTED
/arcade/custom/prism-drift
Start Trial -> steer -> Boost -> Export Receipt
PRISM GateDrift through a generated prism circuit until boost heat becomes proof.
  • OKgenerated circuit
  • OKsteering
  • OKboost heat
  • OKdrift scoring
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKprism trial state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Static House

STATIC HOUSE ROUTED
/arcade/custom/static-house
Enter House -> move -> Inspect/Take/Use
THRESHOLD GateMake every room choice feel like crossing a fixed-camera threshold.
  • OKroom routing
  • OKinventory limit
  • OKfuse progression
  • OKending path
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKhouse threshold state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

IDR Tracker Cabinet

IDR TRACKER CABINET ROUTED
/arcade/custom/idr-tracker-cabinet
Randomize -> Play -> Stop -> Export JSON
RHYTHM GateSequence the bumper as if every step is a small radio-lit ritual.
  • OKstep toggles
  • OKWebAudio start
  • OKtransport stop
  • OKpattern export
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKtracker rhythm state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Super Arcade Archive

SUPER ARCADE ARCHIVE ROUTED
/arcade/custom/super-arcade-archive
Search/filter -> inspect metadata -> clone/fusion routing
ARCHIVE GateUse the archive as a private-to-original routing console, not a public ROM shelf.
  • OKmetadata only
  • OKprivate labels
  • OKsearch/filter
  • OKno binary links
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKarchive routing state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Good News // Eternal Drive

GOOD NEWS // ETERNAL DRIVE ROUTED
/arcade/custom/good-news-drive
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Tetris Plus Clone

TETRIS PLUS CLONE ROUTED
/arcade/custom/tetris-plus
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Prediction Arena

PREDICTION ARENA ROUTED
/arcade/custom/prediction-arena
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Sky Dragon Dharma

SKY DRAGON DHARMA ROUTED
/arcade/custom/flappy-dharma
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Blackjack Noir

BLACKJACK NOIR ROUTED
/arcade/custom/blackjack-noir
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Biolume Slots

BIOLUME SLOTS ROUTED
/arcade/custom/slots-biolume
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorathic Reef Tank

VORATHIC REEF TANK ROUTED
/arcade/custom/vorathic-reef-tank
Open route -> start/play -> verify score/state changes -> return to launcher
REEF GateLet the ambient reef behave like a living VORATH image generator seed.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKreef organism state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

ASTEROIDS: VOID PROTOCOL

ASTEROIDS: VOID PROTOCOL ROUTED
/arcade/custom/asteroids-void
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

BREAKOUT: THE WALL

BREAKOUT: THE WALL ROUTED
/arcade/custom/breakout-wall
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

DIGITAL TERRARIUM v7.0.0 // 3D XENOBIOLOGICAL CONTAINMENT

DIGITAL TERRARIUM V7.0.0 // 3D XENOBIOLOGICAL CONTAINMENT ROUTED
/arcade/custom/digital-terrarium-3d
Open route -> start/play -> verify score/state changes -> return to launcher
BIOME GateOrbit the containment glass until the 3D ecosystem reads as a living altar.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OK3D biome state captured
Routed and live in the custom-game index; needs a deeper automated smoke case.

Digital Terrarium // Blindsight Edition

DIGITAL TERRARIUM // BLINDSIGHT EDITION ROUTED
/arcade/custom/digital-terrarium-v1
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

GALAGA: INTERDIMENSIONAL

GALAGA: INTERDIMENSIONAL ROUTED
/arcade/custom/galaga-interdimensional
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

MISSILE COMMAND: NORTHSTAR

MISSILE COMMAND: NORTHSTAR ROUTED
/arcade/custom/missile-command
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

PAC-DHARMA

PAC-DHARMA ROUTED
/arcade/custom/pac-dharma
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

SNAKE DIMENSION

SNAKE DIMENSION ROUTED
/arcade/custom/snake-dimension
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

SPACE INVADERS: DHARMA PROTOCOL

SPACE INVADERS: DHARMA PROTOCOL ROUTED
/arcade/custom/dharma-invaders
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

TETRIS VOID

TETRIS VOID ROUTED
/arcade/custom/tetris-void
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

THESEUS DEEP-FIELD OBSERVATORY // Digital Terrarium v4.1.7

THESEUS DEEP-FIELD OBSERVATORY // DIGITAL TERRARIUM V4.1.7 ROUTED
/arcade/custom/digital-terrarium-v2
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

VOID PONG

VOID PONG ROUTED
/arcade/custom/void-pong
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.

Vorath Prism Runner

VORATH PRISM RUNNER ROUTED
/arcade/custom/robot-dildo-attack
Open route -> start/play -> verify score/state changes -> return to launcher
QUESTION GateTreat every input as a charge into the red-core heart and emerald approval gate.
  • OKroute loads
  • OKcontrols respond
  • OKscore or state changes
  • OKno obvious layout overflow
  • OKVorath gate charge reacts to input
  • OKred-core/emerald approval state appears in receipt
  • OKVORATH directive captured in receipt
Routed and live in the custom-game index; needs a deeper automated smoke case.